After having had a bunch of acting exercises we were back to action - this time for a parkour inspirered action shot, with focus on physicality and strong poses.
This is what I ended with after five days off work:
It was really nice to do something else, than the extremely labour intensive acting shots, and just go all out with line of action and cool parkour stuff - plus gathering reference was quite a joy - these guys are AMAZING!
I didn't do as much planning in turns of thumbnailing, as I usually do. I found some really nice reference on youtube, and pieced my animation together, with a combination of that and imagination, and I found it more usefull to just go into maya and work those poses out - plus I'd have to do so many drawings in the thumbs to get a feeling for timing, that I might as well just plot them into maya, since I had a clear vision in my head.
A lot of work went into preventing gimbal lock and multiple rotations in wrists and stuff, but once you know to look out for them, it's pretty straight ahead.
I think I had around 30 poses when I turned it from stepped to spline. Normally I'd like to go to spline sooner, but as there is such a big difference between the poses, I couldn't really use what maya gave me, and had to do it all manually, so it required a few more keys in stepped, I found, to keep the animation from go too crazy in spline.
Hope you enjoy it, it was sure a lot of fun to do!
Cheers
Sunday, February 27, 2011
Saturday, February 12, 2011
Midway test
Half way through the year and half way through the school. This meant midway test.
We had a week (5 days) without teaching to do a 6 second lip sync piece.
The five days included brainstorming, video reference, thumbnailing and all.
There was a lot of time pressure.
As far as acting goes, I think I've learned a lot lately.
I never really got the hang of the lip sync'ing unfortunately. Especially the ending is quite weak in that regard - I'm pretty happy with the rest.
We had a week (5 days) without teaching to do a 6 second lip sync piece.
The five days included brainstorming, video reference, thumbnailing and all.
There was a lot of time pressure.
As far as acting goes, I think I've learned a lot lately.
I never really got the hang of the lip sync'ing unfortunately. Especially the ending is quite weak in that regard - I'm pretty happy with the rest.
Billable Hours from Christoffer Andersen on Vimeo.
Friday, February 4, 2011
Acting shot
Hi there.
After a two day workshop in acting (introduction to Improv) and three days of set modeling and we started on our next animation assignment: The acting without dialogue.
Under guidence from Michael Berenstein (Pixar, PDI, Academy of Arts), we were introduced to a new economic way of animating, which was really great.
Below is a progress video. I went into splines a lot faster than usual.
After a two day workshop in acting (introduction to Improv) and three days of set modeling and we started on our next animation assignment: The acting without dialogue.
Under guidence from Michael Berenstein (Pixar, PDI, Academy of Arts), we were introduced to a new economic way of animating, which was really great.
Below is a progress video. I went into splines a lot faster than usual.
Animation progress - acting shot from Christoffer Andersen on Vimeo.
After animation (two weeks), we had a two day workshop in lighting and rendering. That was a lot of fun! Amazing how much you can give the shot with lighting.
Cheers
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