I don't really feel that I nailed it, but here it is anyways:
Then I spend quiet some time focusing on texture and value, how to shade/render an object, to make it feel different than another, to give it texture through value/shading.
I got the assignment to make a fully rendered "final" drawing, of a interior house burning.
That proved to be quiet a challenge.
Here is the lineart:
Then I spend a long night rendering it, trying to make sure the smoke felt diffrent than the fire, the focus point was the right place, the right levels of value, and so forth. A lot of things to keep in mind.
Here is the final result:
I've also investigated how abstract design could give a universal feeling of something, without being too specific, and thereby not as open.
The first picture is a abstract representation of Strawberry Icecream:
The second one is a abstract representation of Dark Chocolate:
It was all very interesting and super usefull for all design purposes :)