Sunday, November 28, 2010
Monday, October 18, 2010
We had some great lectures and demonstrations from both of our teachers: Magnus Møller and Erik Scmidt which was a huge help.
Maybe cycles aren't the most fun in the world, but it was certainly very challenging and after working with them for two weeks I feel like I've learned a lot on both how to do it, and how NOT to do it :)
So here is the result. First up is the standard walk. This is by far the toughest one to do I think.
Then the character walk based on the standard:
and finally the run cycle:
Monday, October 4, 2010
This was a super fun week for me, where I was able to relax and have a good time, while still being productive.
I think I'm slowly finding a workflow that suits me well, which of course makes it all a lot more fun and less stressful and frustrating.
I decided to render it out, so that all my animations aren't just playblasts.
The fact that there are contact shadows and stuff, reveals things that aren't visible in the playblast.
I hope you enjoy my super serious knight, bowing in front of his mighty king! :)
Thursday, September 23, 2010
Saturday, September 18, 2010
Saturday, September 4, 2010
This was the very first week with 3d animation, and a really nice introduction to this whole new media.
In between small tests and lectures we worked on a "bigger" piece, trying to build a small story around a sphere and a room.
I decided to tell the story of a kid trying to get his dads attention, but he is watching tv and wont be bothered.
The playblast ended up a bit dark, so a few of the details dissapears, but generally I'm satisfied with it - simple as it is.
I've included the quick thumbnailing I did.
I really want to use the 2d knowledge I gained last year, and roughing out the animation in stickfigure style in a 2d package is really neat.
Withing 30 minutes or so, I've tried a few different concepts/solutions, nailed the timing as well as the most important poses.
From there on, it is just a matter of plussing it in CG :)
Tuesday, August 17, 2010
I have a few likes and dislikes about the result, but ultimately I feel I can take a lot with me from this shot, and right now, that is very important to me :)
Tuesday, June 15, 2010
I think it went alright although I see a lot of mistakes.
Okay here is the extra material.
The first thing I did was to think about what the character feels, what is his needs and wants, and even try to make up a story of what happens before and after my shot.
I like to write stuff like that down, and here it is:
I tryed a lot of different possibilities and here is the final thumbnail page:
So this is pretty much all the stuff I have to show.
Hopefully someone will find it interesting.
Wednesday, May 19, 2010
A two week project produced with two fellow class mates:
Samantha Torres and Erik Thygesen.
A couple rule/contraints were given:
Random element: Telephone
Length: 30 seconds.
Here it is:
Wednesday, May 5, 2010
Another one is probably coming up arund summer break, but who knows. Maybe I wont make anything good by then, haha.
Check it out:
Sunday, April 25, 2010
It was quite a stressful week, but on the positive side, I learned a lot and created 3 different "pieces" througout one single week.
Here is the first one, a layout drawing in pinocchio style, the begging scene from Hamlet:
Next up was a layout sequence from Yogi bear, based on a real production story board:
Last but certainly not least, was an "action piece" with inspiration from The Bourne Ultimatum.
We were to do a chase scene together with a peer. I did it with Stine Agerskov Frandsen.
Done in just a day and a half. Check it out:
Thursday, April 15, 2010
For our final assignment, which lasted the last part of wedensdag and first half of thursdag, we were to make something apear to move with high speed.
I wanted to combine the exercise with character animation, and animated a bird.
This was also the first time I got my animation out of the application (TV Paint), got it coloured and put it "to use".
I really like it, and hopefully I'll get a chance to do something similar again.
I just gives a whole different feeling, when you see it as a finished product :)
Check it out:
Tuesday, April 13, 2010
The focus this week went to dance and animation timed to music, a succession of the previous dialogue exercises I suppose.
It was a tough week, with only four days availeble and completing the entire 10 seconds, which was the length of the soundtracks given, proved to be quiet a hard task.
I'm satisfied with some parts of the animation, though it lacks a lot of work in others.
I really feel like a learned a lot, though and I'm pretty happe with the "quality/amount of work" ratio, an aspect I put a lot of emphasis on.
Saturday, April 3, 2010
It's a quick and dirty sketchbook sketch.
I have a project going on, which I'm linking to on the right hand side (Deep), which is a short film, that is currently in pre production.
For this particular short film, I want to add in a scene where an old couple is re-united after long time seperation, so for that I need a scene of love and intimacy.
That was the idea behind it.
The reason why they are floating, is because they are under water, but that's a totally different story (actually same story, but trivial to the emotion I'm going for).
Tuesday, March 30, 2010
This was a real tough one. The first dialogue shot ever, with two fairly complex characters, in only four days.
Again, like last time, I focused a lot on the drawings, and making sure they worked, as this is by far my weakest side.
I think it payed off, but it means less time on making fluid motion.
Hopefully some day I can combine the two :)
Here it is, hope you like it:
Saturday, March 20, 2010
Sunday, March 14, 2010
This time around I chose Bernard from The Rescuers to animate.
I had a hard time keeping it on model, I guess my 3d preference came through pretty clearly ;)
anyways, the story layout was, that the character is sitting in a bar waiting. That's it!
And it HAD to be five seconds. Nothing more, Nothing less. I added a few frames after it was done, just to hold that last pose a bit, so it ended at 125 frames or so.
I had a great time working on it, and got a chance to do some more subtle animation, which I absolutely love to do!
I had focus on not doing to much pose to pose animation. Hiding the keys is probably the wrong way to put it, but floating smoothly through the keys rather than key-hold-key-hold.
'Nough said, here it is:
Wednesday, March 10, 2010
Have a look:
The red line underneath is my construction lines (tied down versions), and as you can see, it diviates a bit at some points, because of changes I did during the clean-up (or tie down if you will) stage.
Tuesday, February 23, 2010
It's not finished yet, even one shot in there is only blocked in.
The finished reel should be finished around april.
Inside the video is stated which shots are private and which are school stuff.
Sunday, February 7, 2010
No teachers to guide us, only our peers.
The rules were that he should lie down across the door, change mood from sad to determined/angry, get up and try to open the door.
The whole thing should last no more or less than 120 frames (five seconds).
It was quite a challenge, first of all to hit exactly 120 frames, but later on the room we were given, was very small and a big challenge to get him in an interesting way from one side to the other, as there wasn't really enough room for a run.
I shot some reference of my self, and based a few important pieces on that (the was he gets up, and the slide in the end).
he are my initial thumbnails:
And here is the final animation, created in one intense week:
Sunday, January 31, 2010
For this we made a silhuette film in just four hours, from brainstorming to final product.
It was loads of fun, and I'm really thinking about doing that again in a more serious manner.
Here it is, created with Carmen Hannibal and Mikkel Mainz
I've never touched (studied or animated) four legged creatures before, neither their anatomy nor their movement, so this was a pleasant break from the usual biped stuff.
These are done in my sparetime.
I take only credit for the animation.
The rigs can be found on creativecrash.com
Sunday, January 24, 2010
The animation was given (Boris the Goose from Balto).
First up is the keys we were given, then the entire animation, inbetweened.
Done in four days.
Saturday, January 23, 2010
I don't really feel that I nailed it, but here it is anyways:
I've also investigated how abstract design could give a universal feeling of something, without being too specific, and thereby not as open.
The first picture is a abstract representation of Strawberry Icecream:
The second one is a abstract representation of Dark Chocolate:
It was all very interesting and super usefull for all design purposes :)