After having had a bunch of acting exercises we were back to action - this time for a parkour inspirered action shot, with focus on physicality and strong poses.
This is what I ended with after five days off work:
It was really nice to do something else, than the extremely labour intensive acting shots, and just go all out with line of action and cool parkour stuff - plus gathering reference was quite a joy - these guys are AMAZING!
I didn't do as much planning in turns of thumbnailing, as I usually do. I found some really nice reference on youtube, and pieced my animation together, with a combination of that and imagination, and I found it more usefull to just go into maya and work those poses out - plus I'd have to do so many drawings in the thumbs to get a feeling for timing, that I might as well just plot them into maya, since I had a clear vision in my head.
A lot of work went into preventing gimbal lock and multiple rotations in wrists and stuff, but once you know to look out for them, it's pretty straight ahead.
I think I had around 30 poses when I turned it from stepped to spline. Normally I'd like to go to spline sooner, but as there is such a big difference between the poses, I couldn't really use what maya gave me, and had to do it all manually, so it required a few more keys in stepped, I found, to keep the animation from go too crazy in spline.
Hope you enjoy it, it was sure a lot of fun to do!