We had a character design class, and the first assignment was about clear shapes and easily read silhuettes.
For this we made a silhuette film in just four hours, from brainstorming to final product.
It was loads of fun, and I'm really thinking about doing that again in a more serious manner.
Here it is, created with Carmen Hannibal and Mikkel Mainz
Sunday, January 31, 2010
Storyboard week
This week we were taught storyboarding by Tod Polson
This is a storyboard for a fictional commercial, created with Stine Frandsen:
Created in one day.
This is a storyboard for a fictional commercial, created with Stine Frandsen:
Created in one day.
animatic for fictional commercial from Stine Agerskov Frandsen on Vimeo.
Summing up the first semester
quadruped
A couple of four legged shots I've animated in my sparetime.
I've never touched (studied or animated) four legged creatures before, neither their anatomy nor their movement, so this was a pleasant break from the usual biped stuff.
These are done in my sparetime.
I take only credit for the animation.
The rigs can be found on creativecrash.com
I've never touched (studied or animated) four legged creatures before, neither their anatomy nor their movement, so this was a pleasant break from the usual biped stuff.
These are done in my sparetime.
I take only credit for the animation.
The rigs can be found on creativecrash.com
Running dog, final version from Christoffer Andersen on Vimeo.
Scared deer from Christoffer Andersen on Vimeo.
Sunday, January 24, 2010
Inbewteening
Inbetweening assignment in school.
The animation was given (Boris the Goose from Balto).
First up is the keys we were given, then the entire animation, inbetweened.
Done in four days.
The animation was given (Boris the Goose from Balto).
First up is the keys we were given, then the entire animation, inbetweened.
Done in four days.
goose inbetweening from Christoffer Andersen on Vimeo.
Saturday, January 23, 2010
Drawing Jazz and Fire!
First up, I did a visual representation of Jazz music.
I don't really feel that I nailed it, but here it is anyways:
I've also investigated how abstract design could give a universal feeling of something, without being too specific, and thereby not as open.
The first picture is a abstract representation of Strawberry Icecream:

The second one is a abstract representation of Dark Chocolate:

It was all very interesting and super usefull for all design purposes :)
Cheers!
I don't really feel that I nailed it, but here it is anyways:

Then I spend quiet some time focusing on texture and value, how to shade/render an object, to make it feel different than another, to give it texture through value/shading.
I got the assignment to make a fully rendered "final" drawing, of a interior house burning.
That proved to be quiet a challenge.
Here is the lineart:
Then I spend a long night rendering it, trying to make sure the smoke felt diffrent than the fire, the focus point was the right place, the right levels of value, and so forth. A lot of things to keep in mind.
Here is the final result:
I've also investigated how abstract design could give a universal feeling of something, without being too specific, and thereby not as open.
The first picture is a abstract representation of Strawberry Icecream:

The second one is a abstract representation of Dark Chocolate:

It was all very interesting and super usefull for all design purposes :)
Cheers!
Monday, December 7, 2009
Drunk Goofy
Drunk Goofy from Christoffer Andersen on Vimeo.
A lot of "new" things where tried out in this week.
I decided to do the whole animation in a 3/4 perspective, which ment for the first time, to try and do a walk in perpective.
I also tried to work a bit differently with my drawings.
Instead of focusing on one principle at a time, I tried to incoorporate all animation principles into each drawing, while I did them, thinking of flow, arcs, anticipation, follow through, drag and so on.
Instead of focusing on one principle at a time, I tried to incoorporate all animation principles into each drawing, while I did them, thinking of flow, arcs, anticipation, follow through, drag and so on.
Most of the scene is animated straight ahead, but with my initial keys as a guideline for where I wanted my character to go. For this animation, straight ahead animation felt like the best choice, because of the constant weight shift and the extreme drag in the limbs.
The whole animation is done in about 4 days, and just as with the weight lift exercise, with the great animator Meelis Arulepp as teacher, guide, mentor, animator-dude :)
-Always a pleasure.
-Always a pleasure.
Cheers
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