Friday, September 2, 2011

Porcelain


So we finished up at Tumblehead. A great place to spend the summer. Got to do everything from modeling to shadig/lighting, rigging, animation and compositing. All great fun.

Last monday (the 29th) I pitched two short film ideas to the school and my fellow students. All in all I think we were around 60 people listening.
It was quite nerveracking, but also a relief because it ment the end of months of prep work.
After a bunch of selection processes involving both the school and the students, 6 final projects were chosen, among those one of mine!

So for the next year I will be directing a short film with a crew of nine people behind me.
That will surely be a major challenge, both in terms of management and artistic ambitions.


The story takes place in a small danish coast town in the late 1800th and plays with the superstition and believes at the time.















More info will follow later, plus a designated blog for the short film.

Cheers

Thursday, July 7, 2011

End of second year

Long blogpost coming up... just so you know ;)

I’ve just finished second year of animation school, an entire year focused on taking what we learned last year in 2d and apply it to 3d, plus building on top of course.
It has been a great year in many ways. 3D is really my area of interest and expertise, so this year has been more of a joy and less frustrating than last.
After the summer holidays we start our Bachelor year. An entire year focused on creating a five minute short film. After that it is out in the industry - proper scary! I feel I have so much more to learn befoere making it a living.

Anyways, related to that I applied to a few animation studios this summer, looking for an internship.
I was lucky enough to get through to interview callback with Cinesite in London.
Unfortunately they ended up choosing someone else, but it was a great experience to be interview by
them, and just to be considered for the job.
I landed another summer job though, doing cg and a bit of animation at a studio named Tumblehead, founded by two former students at my school. They are great guys and it is a fantastic place to spend the holiday.

I figured I might take this opportunity to upload a number of animations I’ve done lately.
First up is a rework of the action shot. I made a proper ending and got it rendered out.
I do like this shot, but I always felt it lacked a fade off. I just ran out of frame and time when I animated it in class, so I took the opportunity to fix it.


One of the last things we animated before finals at the school was commercial as part of second year. I worked mainly on storyboard, digital layout and animation – a whole lot of fun. Unfortunately I am not allowed to show you the final result just yet, but I can show you two tiny playblasts.

That was fantastic experience, and I worked with a teamed of extremely talented guys and girls, and I think it ended looking stellar! I'll post it as soon as I can.

Next up was the exam animation with reviews by former Pixar animator David Tart.
I have gone in and tweaked the animation since delivered, to accommodate his notes.
But besides the few tweaks, the whole animation is done from brainstorm to final result in a week. Pretty tight deadline, but that seems to be how we do things around here.

Take a look if you please:

A render will follow. I still have a few tweaks to do, then render.

This summer we went to the Animation Festival in Annecy, France as part of a school tradition for second year students.
This is a picture of me, after 22 hours of continious busdrive, being exhausted and hungry. Here I am, just outside the main entrance to the big theatre where the majority of the screenings took place.







It was a really great experience. Besides the film screenings, there was a conference house, where I spend a lot fo time. listening to talks from Disney and Pixar. I got to watch Pixars new short “La Luna” – stunning work as usual.






At the Disney booth I met John Kahrs (John on the right, me on the left) long time Pixar animator and Animation Director on Tangled, as well as Animation Podcast host and Disney Animation Director Clay Kaytis.
They talked about using the things we know from 2d animation, and use it wisely in cg.





In addition to that, they showed off some of the rigs from Tangled, and explained the process of dailies where Glen Keane would draw ontop of their playblasts and suggest stronger line of action, arcs and stuff.
Very interesting indeed.

I also found a Framestore booth where I had a chat with a recruiter who seemed really into my work - a huge motivation boost for sure.

All in all it was a really inspirational week in France, and I would love to return sometime in the future.

Alright, reckon that should do it.
Feel free to comment if you feel so inclined

Wednesday, May 4, 2011

Animation Showreel

So it is finally about time to update the blog.

Not a whole lot of new things has happend since last time, I've just been busy animating - a lot.
I applied for a few internships this summer, so I can now post the latest showreel.

I am working on another acting shot right now, as we are in an animation break in school and I need to keep animating or I go crazy ;)
Plus I never like the acting shots I do, so I have to keep trying.

Here is the reel, hope you like it:

Showreel - UPDATED 17/4/2011 from Christoffer Andersen on Vimeo.

Sunday, February 27, 2011

Action

After having had a bunch of acting exercises we were back to action - this time for a parkour inspirered action shot, with focus on physicality and strong poses.

This is what I ended with after five days off work:



It was really nice to do something else, than the extremely labour intensive acting shots, and just go all out with line of action and cool parkour stuff - plus gathering reference was quite a joy - these guys are AMAZING!

I didn't do as much planning in turns of thumbnailing, as I usually do. I found some really nice reference on youtube, and pieced my animation together, with a combination of that and imagination, and I found it more usefull to just go into maya and work those poses out - plus I'd have to do so many drawings in the thumbs to get a feeling for timing, that I might as well just plot them into maya, since I had a clear vision in my head.

A lot of work went into preventing gimbal lock and multiple rotations in wrists and stuff, but once you know to look out for them, it's pretty straight ahead.

I think I had around 30 poses when I turned it from stepped to spline. Normally I'd like to go to spline sooner, but as there is such a big difference between the poses, I couldn't really use what maya gave me, and had to do it all manually, so it required a few more keys in stepped, I found, to keep the animation from go too crazy in spline.

Hope you enjoy it, it was sure a lot of fun to do!

Cheers

Saturday, February 12, 2011

Midway test

Half way through the year and half way through the school. This meant midway test.
We had a week (5 days) without teaching to do a 6 second lip sync piece.
The five days included brainstorming, video reference, thumbnailing and all.

There was a lot of time pressure.
As far as acting goes, I think I've learned a lot lately.

I never really got the hang of the lip sync'ing unfortunately. Especially the ending is quite weak in that regard - I'm pretty happy with the rest.

Billable Hours from Christoffer Andersen on Vimeo.

Friday, February 4, 2011

Acting shot

Hi there.
After a two day workshop in acting (introduction to Improv) and three days of set modeling and we started on our next animation assignment: The acting without dialogue.
Under guidence from Michael Berenstein (Pixar, PDI, Academy of Arts), we were introduced to a new economic way of animating, which was really great.
Below is a progress video. I went into splines a lot faster than usual.

Animation progress - acting shot from Christoffer Andersen on Vimeo.


After animation (two weeks), we had a two day workshop in lighting and rendering. That was a lot of fun! Amazing how much you can give the shot with lighting.


Cheers

Thursday, January 6, 2011

Dialogue piece

Hi there.

As a major step up in difficulty we had our first dialogue piece.
It was a two week process where we spend the first few days creating a character and a backstory to support our acting choices.

This is by far the toughest challenge untill now.
Acting is a huge challenge for me and I think it'll take years of practice to come up with solid choices.
I hope you enjoy it though, as it certainly was a lot of fun to do :)

Dialogue shot final from Christoffer Andersen on Vimeo.